Someone kindly reminded me (Gheist) that I owed everyone a glimpse of the Abolisher in-game, so with that said, here is is in all its glory (no weapons mounted) an another: and another: and one last smile: Neway, we are hard at work here at max gaming, hope to bring more stuff soon to Lore, look out for them and some other cool project we are working on!!!! cheers MGT Staff
After some time working with InstantAction on getting dedicated servers working, they are now live and ready for mass mayhem. Servers are available on the West Coast, East Coast, Europe, Asia and Australia. So mount up and show everyone what you are made of in up to 24 mech combat.
Well I know people have been waiting for the new MAVs, so here is a first glimpse of the Switchblade (Light MAV class). Compared to the Malice - And a couple alone shots - This new MAV is small, fast and will sport new gear specifically designed for its class including a Cloaking device and a new targeting device that guide LARB projectiles to a target. Look next week for shots of the Abolisher!!!!!!
The previous video for the MAV Lab was a little old and no longer 100% reflected what you see in the MAV Lab interface from within instantaction.com, between this and the new 3 day trial for the MAV Lab, we decided that it was worthwhile to create a new video that shows the MAV Lab in action from within the instantaction interface. We hope that you enjoy. Lore Aftermath - MAV Lab in InstantAction Tutorial from mgtgames on Vimeo.
Player Jetsum had some free time on his hands and as such he not started work on a really cool image involving a repair bay, but also included some models of 2 MAVs that we have concepted up but haven't created yet! Hopefully Jetsum will have some more time to complete the image as it is looking pretty sweet. As for those of you who are wondering what the heck we are up to? Well the answer is we are preparing a pretty big content update to the Lore Aftermath that will provide 2 new MAVs and an assortment of...
The MAVLab is a great purchasable option for Lore: Aftermath which allows you to create and save your own MAV loadouts. This is a must have for any serious Lore: Aftermath players. To test drive the MAVLAB visit the store on http://www.instantaction.com, click on Lore Aftermath category and redeem your free 3 day Trial!!!! Coming soon!!!! - dedicated Lore servers - New Mechs - more missions http://www.loreaftermath.com http://www.maxgaming.net
Those of you who have been following the Lore Aftermath forums on InstantAction will probably have noticed an interesting little post with the following image: In case you are wondering what exactly the mystery mech is, its a 2nd new MAV that we are currently working on to add to Lore Aftermath! The MAV in question will be called "the Abolisher" and will fill the role of what mech fans typically call a "heavy", which means that it will carry far more firepower and armor than the other MAV classes can (but it also moves a heck of a lot...
You may have noticed on the main page for InstantAction (when the site loads) that there are a bunch of preview images and movies for each of the games that are on the site. Here is a larger copy of the video for Lore Aftermath: Lore: Aftermath Trailer from InstantAction on Vimeo
Don't know squat about the Dark Horizons Universe (The Universe Lore: Aftermath is based on)? Don't know who the Federated States is? Ever wander what is to come in future of the game? Now is your change to get the Dark Horizons Universe D20 Campaign setting for FREE!!!!! Download the whole DHU bundle at http://www.rpgnow.com/product_info.php?products_id=29273&it=1 Lore: Aftermath is set in the history of the Dark Horizons Universe around the end of the 22nd century. Use this info to help learning about the different Factions, cause we will be spinning up Faction Wars in the coming weeks. NOTE: You do not...
Today (April 14th) you should find a new build of Lore Aftermath up on InstantAction to enjoy. While this is a smaller update, here are the new features and changes that have taken place in this build. New Features: Overload System - The way overloading (heat generation from firing your weapons) is handled has been changed. Each time a weapon now fires it will add to your overload bar (the amount is dependent upon the weapon), how ever, each second of time that passes heat is removed from your overload bar based on the type of power-plant your MAV is...