LORE: AFTERMATH
Do your
duty. Serve your unit. Pull the trigger.
In the Aftermath....
After
the “Machine Wars” ended in 2168, the world fell
into collapse. Order
gave way to chaos and anarchy as the Eastern Confederation and
Federated States collapsed in on themselves in exhaustion from waging a
brutal 8 year war. As a result new fiefdoms sprung up alongside and
inside the now crippled super-powers, operated both by corporations,
rich with cash and resources after supplying the war effort for years,
and by disbanded and neglected warriors of the conflict who were eager
to take a piece of what they had fought for.
These
fiefdoms grew to considerable influence and power, dwarfing that of
even the rebuilding powers who had started the war. But as their
spheres of influence and power grew so did their desire for control and
domination.
In
order to protect their own power and interests, these new fiefdoms
created or conscripted mechanized armies and security forces. At first
these armies were small and pitiful, equipped mostly with outdated
equipment left over from the war, but it did not take them long to
begin to outfit themselves with the latest weapons and equipment
available including the Mechanized Assault Vehicle (MAV). The
MAV was always considered to be the premier weapon during the
“Machine
War”. Initially introduced as an unmanned, remotely
controlled combat
droid, it evolved in the later stages of the war into a hulking
platform of destruction. This new generation of MAV is roughly three to
four times the size of it unmanned predecessors, standing 35 ft tall,
weighing between 20 and 40 tons and possessing 4x the firepower and
armor.
With
this new firepower at their disposal, and warriors honing their skill
and prestige in the battle arenas, it is only a matter of time before
conflict erupts again.
The Arenas
While
each mission can handle between 2 and 6 players, they have been
designed for optimal play with 8 to 16 players. In upcoming
releases
there will be missions designed for 16 - 32 players, this will come out
with the dedicated server patch.
The
core Lore: Aftermath game will launch with 5 game missions: Arena,
Coastal Flood (there are 2 variants of this for different game types),
Nuclear Winter and Pressure Cooker. Shortly after launch of
the core
game, mission packs will be available for additional content.
Gameplay modes
3 game modes will be launched with Aftermath:
- Free for
All Deathmatch
- Team
Deathmatch
- Mini-nuke
(a capture the flag type mission where a team of players must pick up a
nuclear device from the center of the map and deploy it so that it
detonates in another teams base)
An additional gamplay mode will be launched shortly
after the core game:
- The
Siege game mode (similar to a game of Assault in Unreal Tournament
where a team must destroy a set of goals or objectives to win) will be
available once Lore dedicated servers are launched.
The Mechanized Assault Vehicle (MAV)
The
original MAV was a small but effective remotely piloted vehicle, used
in the "Machine Wars". After what both the Eastern
Confederation and
Federated States viewed as a failure of a campaign, with both sides
depleting their conventional forces in favor of this new technology,
the world splintered further into Chaos.
Redesigning of a War Machine
The
fatal flaw in the original MAV design was the sense that the MAV was a
disposable weapon, causing trillions of credits to be spent on
replacements as the cyber pilots felt little responsibilty to keeping
their MAVs in one piece. Additionally, because of the small
size of the
original designs heavier payloads were not possible.
Feeding
off both the successes of the weapons platform and learning from its
failures the two leading manufacturers in the world of MAVs,
Cyber-TRONIX and Kalash-Bloc, began the production of a new generation
of war machine. These new MAV models range from 25 - 35 feet
tall,
weighing in from 40 to 75 tons just for the base chassis.
Modular is better
Another
lesson learned from the original designs is that allowing chassis
classes to be more modular in design worked much better.
Pilots are
much more free to have their MAV customized to their strengths.
Even
larger chassis which are needed in defensive and assault mission can be
configure with a hint of quickness and ability to move, and for smaller
chassis, the ability to carry larger payloads and the expensive of the
chassis natural speed is always a nice trade-off when your unit is
going on a raid.
New breed of pilot (modern day
gladiators)
The
new
designs required a on board pilot, who similar to his predecessor
would be jacked into his on-board computer. The obvious
bigger
difference is the return of the pilot onto the battlefield.
In field
testing not only did pilots acclimate faster to the controls of their
machines, but response times and tenacity increase by several fold.
Modern day MAV pilots are highly revered for the mental and physical
prowess that is required of them on the battlefield and in the arena.
And though
most MAV pilots cut their teeth in their nations Military, sooner or
later the majority are lured into private service as a mercenary or
into arena to chase after fame and glory.
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